Large creature unarmed strike 5e8/11/2023 With multiclassing rules this gives you a net spellcaster level of 7. Sorcerer 5(Subtle metamagic, Spell slots.) The character needs not to be playableI'll try! In an even more perfect scenario you'd have an ally cast haste on you right before the fight for another 2 attacks (gloomstalker trigger). If you manage to get your dex over 20 or have insignia of the claw it'd be even higher, and those are assuming all hits and average damage. Tack on the channel divinity smacks and you are looking at a total average damage of 319.5. In this perfect scenario you open with a Hunter's Mark on your target pre-combat so you have another 8d6 for 28 damage. So assuming you managed to max dex somehow that's an average of 68 from the attacks alone with another 166.5 from smiting. Five of the 8 attacks can manage a 5d8 smite with the last 3 getting a 4d8 smite. Attack action for 3 attacks on round one from gloomstalker, action surge for 6, flurry to make it 8.Įach attack does 1d6+mod+smite. That should net you 3 uses of the death cleric's channel divinity for 19 damage each. The character needs not to be playableFor single target/one round burst, try something like Paladin 3/Monk 5/gloomstalker 3/fighter 2/death cleric 7: Now, you can hit for 4d8 using the giant elk's hooves, but that can't be combined with extra attack. Obviously, you then substitute martial arts damage, bringing it up to 1d8. So if you multiply that for size, you get 3. ![]() Your 'base damage' for an unarmed strike is one. Martial Arts damage is something you can take instead of the weapon damage. "If an attack deals 1dx damage, and the monsters is y size categories larger than medium, your attack does ydx damage" AFB at the moment so don't quote me.Īlso, in the text for enlarge/reduce: "Your enlarged weapons deal 1d4 more damage than normal."Įither way, it doesn't really work with martial arts. ![]() If you want to combine rage and monk damage, just make a Tortle str based monk.There actually is. ![]() you'll be one-shot (twice if necessary) and then be stuck in "dude-form" with garbage stats since you needed to have 13+ in every stat but int (and con). Notably there is no size scaling for damage dice in 5e, that we had in in 3.x.Ī kick from a giant monster does the same as one from a halfling if you're a PC with similar monk levels.Īs for the rest of the build, you are trying to kick things with a 42 hp creature at level 20.
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